If part of your tank is exposed, then damage and stun duration will be dealt in 25% intervals depending on how much of your tank the game decides is showing, up to the full 100% if you’re hiding behind the lamest cover known to man. What classifies as 2m is unknown to me, considering the scale for buildings, foliage, and terrain features are a bit off compared to tanks (assuming tanks are sized equally to their real life counterparts), but presuming the aforementioned 2m is going off tank values, that’s less than a third of the length of a T-34 medium tank’s hull, so not that extensive at all. Firstly, if an artillery hits a piece of cover 2 meters thick or greater that you are entirely hidden behind, you will not get stunned at all. If you’re like me and are… not so appreciative when it comes to incoming artillery fire, this should be good news for you. All information is from Wargaming’s Update 9.20 Preview. Following on from our previous article explaining all of the tank changes to expect in Update 9.20, this article will be summarising everything else the upcoming update has to offer.
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